000 | 01915cam a2200277 i 4500 | ||
---|---|---|---|
003 | OSt | ||
005 | 20220330144139.0 | ||
008 | 140130t20152015maua 001 0 eng | ||
020 | _a9781305258952 | ||
020 | _a1305258959 | ||
040 |
_aBSU _beng _cBSU _erda _dBSU |
||
082 | 0 | 0 |
_a794.81526 _222 |
100 | 1 |
_aHarbour, Jonathan S. _922708 |
|
245 | 1 | 0 |
_aBeginning game programming / _cJonathan S. Harbour. |
250 | _aFourth edition. | ||
260 |
_aBoston, MA: _bCengage Learning; _cc 2015 |
||
300 |
_axviii, 430 p. : _bill. ; _c23 cm. |
||
500 | _aIncludes index. | ||
520 | _a"This completely updated fourth edition of the popular Beginning Game Programming will introduce you to the fascinating world of game programming for Windows using Visual Studio 2013 and DirectX. The book requires only a basic understanding of the C++ language and provides a solid introduction to DirectX programming. You'll learn the basics of making sprite-based games without getting bogged down in complex 3D rendering. The instruction is step-by-step, building as you go. Even if you're new to the subject, you will be able to follow along, learning how to take your game ideas from concept to reality using today's standard professional game-creation tools. At the end of the book, you will put your new skills to use creating your own complete, fully functional game. Get started in game programming today, with Beginning Game Programming, fourth edition." -- | ||
650 | 0 |
_aComputer games _xProgramming. _917303 |
|
650 | 0 |
_aComputer graphics. _94390 |
|
856 | 4 | 1 |
_3Table of contents only _uhttp://www.loc.gov/catdir/enhancements/fy1507/2014932088-t.html |
856 | 4 | 2 |
_3Publisher description _uhttp://www.loc.gov/catdir/enhancements/fy1507/2014932088-d.html |
856 | 4 | 2 |
_3Contributor biographical information _uhttp://www.loc.gov/catdir/enhancements/fy1507/2014932088-b.html |
942 |
_2ddc _cBK _k794.81526 _mHAR _n794.81526 HAR |
||
999 |
_c12044 _d12044 |