000 01915cam a2200277 i 4500
003 OSt
005 20220330144139.0
008 140130t20152015maua 001 0 eng
020 _a9781305258952
020 _a1305258959
040 _aBSU
_beng
_cBSU
_erda
_dBSU
082 0 0 _a794.81526
_222
100 1 _aHarbour, Jonathan S.
_922708
245 1 0 _aBeginning game programming /
_cJonathan S. Harbour.
250 _aFourth edition.
260 _aBoston, MA:
_bCengage Learning;
_cc 2015
300 _axviii, 430 p. :
_bill. ;
_c23 cm.
500 _aIncludes index.
520 _a"This completely updated fourth edition of the popular Beginning Game Programming will introduce you to the fascinating world of game programming for Windows using Visual Studio 2013 and DirectX. The book requires only a basic understanding of the C++ language and provides a solid introduction to DirectX programming. You'll learn the basics of making sprite-based games without getting bogged down in complex 3D rendering. The instruction is step-by-step, building as you go. Even if you're new to the subject, you will be able to follow along, learning how to take your game ideas from concept to reality using today's standard professional game-creation tools. At the end of the book, you will put your new skills to use creating your own complete, fully functional game. Get started in game programming today, with Beginning Game Programming, fourth edition." --
650 0 _aComputer games
_xProgramming.
_917303
650 0 _aComputer graphics.
_94390
856 4 1 _3Table of contents only
_uhttp://www.loc.gov/catdir/enhancements/fy1507/2014932088-t.html
856 4 2 _3Publisher description
_uhttp://www.loc.gov/catdir/enhancements/fy1507/2014932088-d.html
856 4 2 _3Contributor biographical information
_uhttp://www.loc.gov/catdir/enhancements/fy1507/2014932088-b.html
942 _2ddc
_cBK
_k794.81526
_mHAR
_n794.81526 HAR
999 _c12044
_d12044